AI Insights · Timothy · July 2023
Top 5 Racing Games in Tunisia Q2 2023: Unified Platform Performance
In Q2 2023, the top 5 racing games in Tunisia showed varied performance trends in weekly downloads, revenue, and active users. Sensor Tower provides detailed insights into these metrics.
In Q2 2023, the top 5 racing games in Tunisia demonstrated diverse trends across weekly downloads, revenue, and active users, as reported by Sensor Tower. Here’s a closer look at the performance of these games on the unified platform.
Real Racing 3 from Electronic Arts experienced a steady increase in weekly downloads, peaking at around 2.1K in late April before a gradual decline to 1.2K by the end of June. Weekly revenue fluctuated between $64 and $89, reaching a high of $89 in early May. The game's weekly active users saw a peak of approximately 10.2K in late April, eventually decreasing to about 8.6K by the end of the quarter.
Asphalt 8: Airborne by Gameloft showed a significant increase in weekly downloads, starting at 2.8K and rising to over 7K by the end of June. Weekly revenue remained relatively stable, ranging between $47 and $62. The game’s weekly active users also saw a consistent rise, starting at 10.7K and reaching over 20.5K by the end of the quarter.
Rebel Racing from Hutch Games Ltd had a more modest performance. Weekly downloads fluctuated, peaking at 650 in early May but declining to 241 by the end of June. Weekly revenue showed a brief spike to $532 in mid-April but remained minimal for the rest of the quarter. Weekly active users started at 6.4K and ended at around 5.8K.
CSR Racing by NaturalMotion had minimal activity in terms of downloads, with figures rarely exceeding 25 per week. Weekly revenue was stable, hovering around $25-$29. Active users were minimal, with the highest recorded number being 26 at the end of June.
CSR 2 - Realistic Drag Racing from Zynga Inc. had varied weekly downloads, peaking at 564 in mid-June. Weekly revenue fluctuated significantly, with a notable peak of $159 at the end of May. The game’s weekly active users also saw an increase, peaking at 1.6K in mid-June before decreasing to 1.3K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed performance metrics and trends, visit Sensor Tower's website.